Tag Archives: ident

CCTV-9 Documentary Channel Ident

Update! The CCTV-9 channel branding, including this ident, recently won a Gold for Best Channel Branding at the PromaxBDA awards in Singapore!

I was called back in to work at Lola in London for this Chinese TV channel ident for CCTV-9 Documentary. Only 2 of us worked on this shot: myself and Tim Zaccheo, head of 3D at Lola.

The ident sees a waterfall coming down the side of a cubic mountain. The camera pulls back down a valley with scenery akin to the Guilin area of China, then out into space to reveal that the Earth is indeed cubic. CCTV have a cubic theme, so this makes sense in context. Thanks to the real-world scale of Terragen and the existing workflow at Lola, Tim was able to come up with a camera move that once imported into Terragen matched perfectly with the Softimage scene. The Earth’s textures and even the clouds lined up perfectly in both sections allowing a seamless blend.

My part in this was embellishing the initially blocked out Terragen scene with the necessary details to make it look like the Guilin mountains. A challenge there was that Terragen is great for pointy Alpine style mountains dusted with snow. That is easy out of the box. Guilin mountains are almost bell jar in shape, carpeted in trees with rocky cliffs here and there. The valleys between have been eroded away by rivers, leaving behind relatively flat farming land.

The solution to this was a variety of painted map shaders. Although this allows flexibility and great detail when it comes to controlling displacements, they’re best replaced with actual textures if possible, else the rendering gets very intense. In this case it wasn’t really an option. The painted maps were used to define areas of low and high ground, plus to define where the river goes and to control where the farmland appeared.

As there is quite so much foliage in the area there needed to be a solution that didn’t rely entirely on populations of tree objects. In come the procedural trees. This is essentially a series of overlaid displacement textures that build up to create the cauliflower head look to the trees. Similarly, the farming land was achieved using a tiled texture of fields and a few trees distrbuted along hedgerows. It’s very easy in a procedural program like Terragen to forget that a bitmap texturing approach is still a valid method and often faster.

Something that took a while to figure out was the cubic mountain at the start. The cube was initially displaced using a square displacement map with a falloff around the edges, plus an area eroded away at the front. The stoney displacements were then layered on to this, taking the new normals into account, rather than throwing everything up vertically as is the default. It was then eroded in various directions using extra displacement maps.

The waterfall was Tim’s baby, done entirely in Softimage’s ICE using fairly straight forward techniques, but along with some coloured mattes it all came together nicely in the comp.

There’s no sound on the video above by the way. I’ll replace it with one with audio once I’ve located it.

China and Mankind

After a long period of no blogging it is high time to update you all on what I’ve been up to in recent months, and indeed not-so recent months. Aside from the occasional time freelancing for others, I’ve mainly been encamped in Lola Post, London.

A little while back, myself and Tim Zaccheo, head of 3d for Lola, put together a TV ident for Chinese documentary channel, CCTV-9. I have yet to put this up here as I’m not sure it’s available anywhere else yet. Perhaps somebody in China could tell me if it’s broadcasting. If you head over to www.lola-post.com and look through the recent work there you will find a few screen grabs though! From my point of view, I did a fair amount of Terragen 2 work, really pushing the limits of what could be done with the time we had, recreating the somewhat iconic look of the Guilin Mountains and somehow fashioning a cubic mountain to go with CCTV’s cube theme they have. Tim was responsible for a rather smashing waterfall, comping, and the final resolve from the spherical Terragen world into a cubic Softimage one. It will make sense once I get hold of the video and post that up. Coming soon I promise!

After a brief hiatus of modelling trucks and various dockyard equipment I came back to Lola and started on the show that many others in London are working on, Mankind; The Story of All of Us, to be shown on History. It really is very VFX heavy and something to look forward to. Without revealing too much I’ve been animating arrows, maps, built an aqueduct faster than Caesar ever did, and worked on 2 bullet-time shots! Phew! It really is a cracker.

So expect a CCTV post soon and a Mankind related one closer to its broadcast.