Category Archives: Video

Atlantis – End of a World, Birth of a Legend

From September til December-ish I was working on Atlantis. Lola (www.lola-post.com) was creating visual effects for almost the entire thing, 550 shots, so there was plenty for each of us to do. In my case, I was working on falling volcanic rocks and boats, then seas. There’s a lot of sea involved in this show, much of which is actually real, but the rest is created using Aaman Akram’s aaOcean suite of shaders and deformers in Softimage.

All the shots were broken down into different passes, with that being especially essential for the sea shots. Water behaves oddly at sea. It’s hard to tell the scale of a large wave versus a small one without something giving you a visual cue. By creating various mattes and animating the large waves at different speeds to the smaller waves sat on top, we were able to keep the scale in check, adding elements like foam and colour variation depending on the shot composition.

Prior to this, I was involved in the pre-vis stage of the boat shots. Many of them involve particularly dramatic moments and it was necessary to nail exactly how they were going to work before getting bogged down in rendering water at HD. Pre-vis is short for pre-visualisation, whereby each shot is roughed out using rudimentary elements or low detail assets to get a feel for timing, scale, composition and so on. By having this stage, it’s possible to work something into the edited sequence as quickly as possible to see if it actually works. It saves a lot of time and takes some guesswork out.

Atlantis – End of a World, Birth of a Legend will be broadcast in mid March.

For now, here’s a preview on Youtube. There’s a making of and a couple of sequences in there too.

Do We Really Need The Moon?

If like me you did A Level physics, you’ll know the answer to this, but this documentary is worth watching.

For a good few months now I’ve been freelancing for Lola, working on a few things. Although broadcast first, this is the second show I’ve worked on there, with a few underwater shots like this pictured, a fly through the solar system to Jupiter, and a sweep across Saturn.

The water shots are mostly a 2d job run by a Nuke compositer, but in order to create a decent depth to things I tracked each shot, placing 3d geometry into a Softimage scene, then outputting depth passes. Fast Volume Effects output shader was used for the rays of light cast through the surface.

The solar system was a fairly easy task. There’s plenty of data freely accessible from NASA regarding where each planet is in relation to the others, their relative sizes and suchlike, but Jupiter was still cheated nearer for timing purposes. It’s also a little larger than reality for similar effect.

For a few more days, it will be up on iPlayer.

BBC iPlayer – Do We Really Need The Moon?

2010 VFX Reel

After what seems like an eternity of promising it’s on its way, the VFX reel has arrived. A fair amount of this is new to the site. Some of the new content relates directly to previous posts on TV shows that have been on in the past year.

The 2010 reel is also available as a quicktime. Right click here and select Save As.

Reel - Click to Watch

Tunnelling a television!

Finally I can say this is practically where I want it to be. There are a couple of niggly bits to do with the background footage which I may tackle if and when I get the spare time to do so, but for now I’m going to say it’s done. Thanks ever so much to those who have given me feedback on this one. I’ve been working on it on and off in my spare time for over a year so it feels like time to move onto something new now and get this into my show reel.

Taxi Wire Removal – The Fattest Man in Britain

This is a breakdown of a short sequence made for an ITV drama called The Fattest Man in Britain. The taxi has a rig following it that holds the camera in a fixed position above the taxi, looking down on it. Unfortunately this kind of rig needs stabilising and in this case 2 cables were run to the front of the taxi. A slight issue there is that the 2 cables were now visible in 4 separate shots.

I tracked each shot in Syntheyes bringing the 3D data into Softimage. Simple 3D geometry was put in place with camera projected textures, individually airbrushed so that the wire was removed in each. When rendered and comped with mattes, the cables were no longer an issue.

wire_removal

Sun Quiz Live is now… live!

sunquiz

Sun Quiz Live is an interactive online show much like the quiz shows on tv but better thanks to a slick point and click interface and live text chat. You can even make some money off of it. No, I don’t get royalties.

I was drafted in at relatively late stages of this project to create a virtual studio for use behind the presenters. The kit powering the live chroma keying, switching between cameras and sets, is Newtek’s Tricaster system. Consequently, this meant using Lightwave, another Newtek product, to create the 3D sets. Well, technically. The plug-in for producing the end files only works with Lightwave. After a few experiments it became clear that it was quicker to use my knowledge of Mental Ray in Softimage vs learning the Lightwave renderer which appeared inadequate for our needs. A quick work around was to build the entire set in Softimage and move it into Lightwave complete with baked in textures and lighting.

I was pleased with the results, but I still think that set would be ruined by a bit of rain.

Apologies for those who dislike fuzzy looking jpegs. The image above is a screengrab of the video.

www.sunquizlive.co.uk

BBC 4 Electric Dreams

electric_dreams

Last night, a new 3 parter started on BBC 4 for which I did the title sequence. It’s a tunnel of disembodied electric items roughly in order of when they came about or at least became popular.  I put this together in a 3d composite in After Effects, made out of many many photographs, timed roughly to the music (Human League. Who could predict that?)  Three versions of the sequence exist. Each is the same bar the ending which is themed for the 70s, 80s, and 90s respectively.

The show itself was interesting stuff. A technology obsessed family has their house converted to a 70s theme with no central heating, one bathroom and nary a modern gadget in sight. As the week goes on they are allowed such luxuries as a freezer in the kitchen, a colour TV (which promptly breaks), and a teasmade (yes that’s spelt correctly). Next week is the 80s, then the 90s the following week.

In my opinion this show works best as a study in family social behaviour rather than a trip down memory lane. The target audience of BBC 4 is old enough to remember all of it. Living in the 90s wasn’t that different technologically speaking to now so I’m interested to see how the family sticks together as they get closer and closer to the current decade.

Check it out on iplayer if you fancy and be sure to have a nose around the supporting website, made by Illumina, the same company I put together the title sequence for.

[no longer on iplayer]

Official website

http://www.bbc.co.uk/electricdreams/

Waking The Dead continues…

gemma

Following on from the previous post, this week’s episodes of Waking The Dead on BBC1 focussed on the story of Gemma, a girl raped twice then thrown off a bridge, and somehow surviving with a few broken bones and a shattered pelvis.

I worked on one shot for this, the falling stunt Gemma. A digital stunt double works out cheaper, and safer than a real one.

Being how she is seen at a distance I was able to get away with modifying a pre-existing female model straight out of Poser. I reduced the detail level to something managable, altered the overall shape to match the adjacent shots and set about animating using a slightly modified default rig in Softimage. Once that was cleared as being fine, the hair and clothes were added, the whole lot rendered out and passed on to Sascha for compositing.

[no longer on iplayer]

Waking The Dead begins…

flies

Series 8 of Waking The Dead started last night on BBC 1, here in the UK.

Around the 17 minute mark, 2 people go inside a building and get many cg flies thrown in their direction, created by my fair hand, animated one at a time in XSI, composited in After Effects by Sascha Fromeyer of The Green Apple variety.

More to come on this show… Hopefully show reel rights, who knows?