Tag Archives: Softimage

Atlantis – End of a World, Birth of a Legend

From September til December-ish I was working on Atlantis. Lola (www.lola-post.com) was creating visual effects for almost the entire thing, 550 shots, so there was plenty for each of us to do. In my case, I was working on falling volcanic rocks and boats, then seas. There’s a lot of sea involved in this show, much of which is actually real, but the rest is created using Aaman Akram’s aaOcean suite of shaders and deformers in Softimage.

All the shots were broken down into different passes, with that being especially essential for the sea shots. Water behaves oddly at sea. It’s hard to tell the scale of a large wave versus a small one without something giving you a visual cue. By creating various mattes and animating the large waves at different speeds to the smaller waves sat on top, we were able to keep the scale in check, adding elements like foam and colour variation depending on the shot composition.

Prior to this, I was involved in the pre-vis stage of the boat shots. Many of them involve particularly dramatic moments and it was necessary to nail exactly how they were going to work before getting bogged down in rendering water at HD. Pre-vis is short for pre-visualisation, whereby each shot is roughed out using rudimentary elements or low detail assets to get a feel for timing, scale, composition and so on. By having this stage, it’s possible to work something into the edited sequence as quickly as possible to see if it actually works. It saves a lot of time and takes some guesswork out.

Atlantis – End of a World, Birth of a Legend will be broadcast in mid March.

For now, here’s a preview on Youtube. There’s a making of and a couple of sequences in there too.

Do We Really Need The Moon?

If like me you did A Level physics, you’ll know the answer to this, but this documentary is worth watching.

For a good few months now I’ve been freelancing for Lola, working on a few things. Although broadcast first, this is the second show I’ve worked on there, with a few underwater shots like this pictured, a fly through the solar system to Jupiter, and a sweep across Saturn.

The water shots are mostly a 2d job run by a Nuke compositer, but in order to create a decent depth to things I tracked each shot, placing 3d geometry into a Softimage scene, then outputting depth passes. Fast Volume Effects output shader was used for the rays of light cast through the surface.

The solar system was a fairly easy task. There’s plenty of data freely accessible from NASA regarding where each planet is in relation to the others, their relative sizes and suchlike, but Jupiter was still cheated nearer for timing purposes. It’s also a little larger than reality for similar effect.

For a few more days, it will be up on iPlayer.

BBC iPlayer – Do We Really Need The Moon?

Ashdown Forest gets a new look

Whenever there’s a break in work and I’m aching to do my own thing I work on a few ideas. One of these that’s taken a step in the direction of starting is to take a piece of footage I shot last year and alter loads of it. It’s a 9 second or so sweep across the Ashdown Forest, not too far from here. What I’m going for is a near-future post-war landscape with much destruction. One of the things to suffer will be a tractor, shown below. I’m a bit off finishing the model let alone the texturing, but it’s nice to let you lovely people see what I am actually doing when not working!

Click for a closer view.

[Edit] Modelling Done now! Will dink it a little then texture:

Strike Back has airing dates

Set your recording equipment up for 9pm on May 5th as that’s when Strike Back is due to begin! Oddly although it’s 6 episodes long, they’re being shown in pairs, so air dates are as follows:

Episodes 1 & 2    Wed 5 May 21.00 Sky1 HD & Sky1
Episodes 3 & 4    Wed 12 May 21.00 Sky1 HD & Sky1
Episodes 5 & 6    Wed 19 May 21.00 Sky1 HD & Sky1

Looking forward to the 19th!!! That’s where a lot of our work went.

I’m gonna get a few people to record this for me in case one or the other reveal themselves to be lame at setting recorders. There are people out there who can’t use Sky Plus let alone set an old VCR.

More details at http://sky1.sky.com/strike-back-about-the-show-the-story

Coming Soon… Chris Ryan’s Strike Back

During the past 5 weeks or so I have been working on some VFX shots for Strike Back, soon appearing on Sky 1 and Sky 1 HD. Trailers and teasers have appeared on TV and inevitably Youtube and pals. Myself, Sascha Fromeyer and Ashley Hampton, have been beavering away on all manner of things.
I’m looking forward to watching this. All of my contributions to this are in Episode 5, so I know what happens in that and the final episode and have no idea what happens at the start!

Strike Back is based on a novel by Chris Ryan, set in the Middle-East and filmed in South Africa. It’s a hostage situation and my God… it’s cool. Watch it.

2010 VFX Reel

After what seems like an eternity of promising it’s on its way, the VFX reel has arrived. A fair amount of this is new to the site. Some of the new content relates directly to previous posts on TV shows that have been on in the past year.

The 2010 reel is also available as a quicktime. Right click here and select Save As.

Reel - Click to Watch

Tunnelling a television!

Finally I can say this is practically where I want it to be. There are a couple of niggly bits to do with the background footage which I may tackle if and when I get the spare time to do so, but for now I’m going to say it’s done. Thanks ever so much to those who have given me feedback on this one. I’ve been working on it on and off in my spare time for over a year so it feels like time to move onto something new now and get this into my show reel.

Taxi Wire Removal – The Fattest Man in Britain

This is a breakdown of a short sequence made for an ITV drama called The Fattest Man in Britain. The taxi has a rig following it that holds the camera in a fixed position above the taxi, looking down on it. Unfortunately this kind of rig needs stabilising and in this case 2 cables were run to the front of the taxi. A slight issue there is that the 2 cables were now visible in 4 separate shots.

I tracked each shot in Syntheyes bringing the 3D data into Softimage. Simple 3D geometry was put in place with camera projected textures, individually airbrushed so that the wire was removed in each. When rendered and comped with mattes, the cables were no longer an issue.

wire_removal

Sun Quiz Live is now… live!

sunquiz

Sun Quiz Live is an interactive online show much like the quiz shows on tv but better thanks to a slick point and click interface and live text chat. You can even make some money off of it. No, I don’t get royalties.

I was drafted in at relatively late stages of this project to create a virtual studio for use behind the presenters. The kit powering the live chroma keying, switching between cameras and sets, is Newtek’s Tricaster system. Consequently, this meant using Lightwave, another Newtek product, to create the 3D sets. Well, technically. The plug-in for producing the end files only works with Lightwave. After a few experiments it became clear that it was quicker to use my knowledge of Mental Ray in Softimage vs learning the Lightwave renderer which appeared inadequate for our needs. A quick work around was to build the entire set in Softimage and move it into Lightwave complete with baked in textures and lighting.

I was pleased with the results, but I still think that set would be ruined by a bit of rain.

Apologies for those who dislike fuzzy looking jpegs. The image above is a screengrab of the video.

www.sunquizlive.co.uk

Waking The Dead continues…

gemma

Following on from the previous post, this week’s episodes of Waking The Dead on BBC1 focussed on the story of Gemma, a girl raped twice then thrown off a bridge, and somehow surviving with a few broken bones and a shattered pelvis.

I worked on one shot for this, the falling stunt Gemma. A digital stunt double works out cheaper, and safer than a real one.

Being how she is seen at a distance I was able to get away with modifying a pre-existing female model straight out of Poser. I reduced the detail level to something managable, altered the overall shape to match the adjacent shots and set about animating using a slightly modified default rig in Softimage. Once that was cleared as being fine, the hair and clothes were added, the whole lot rendered out and passed on to Sascha for compositing.

[no longer on iplayer]